Medieval 2 Total War Trade Agreement

At least it works at an acceptable level. Unlike games like Rome/Medieval 2, where diplomacy couldn`t exist either. Do you talk about total trade or merchant trade only because they are two different categories? It also depends on where you are in the game. If it is early and you have ~10 small villages, then 7000 is suitable. If it`s late in the game and you have 40 fully developed colonies, then 7,000 are so ridiculously low that I have to think you`re looking at Merchant Trade. Note: The Tomb Kings are the only faction that use resources for their mortuary cult mechanic (Edit: A similar mechanic called forging has only been added for dwarves in Warhammer 2 since it originally posted this answer). For all other groups, resources only increase the value of trade agreements. They are therefore generally right to think that these resources are not actually used by the trading partner, but not in this particular example. Nor have I ever seen evidence that more trade resources increase the likelihood that someone will agree to a trade deal. The diplomatic system here is very veiled.

I have seen that political groups with +200 connections oppose profitable trade for them and political groups with +5 relationships accept the same trade. I went around the map with my diplomat and made trade deals with anyone except 2 nations I want to attack, but I`m not sure I can raise my trade 7000 very high, I improved my ports, my roads and still not very high When I play Shogun 2 or Napoleon, Can you send merchant ships to certain markers on the map to get a lot of commercial money, so what`s the best way for this game? Beastmen, Greenskin and Warriors of Chaos factions cannot act. It is because of tradition. If you think there`s a stool, you wouldn`t deal with a vampire. In campaign mode, it is possible to act between two political groups. Trade deals can be concluded on the diplomatic screen, allowing political groups to exchange trade resources and generate additional revenue for both groups. Idk on you, but as Reikland, kislev gives me a trade deal in Turn 1 in every campaign I`ve played. Tilea and Estalia are also very difficult to obtain as business partners, for reasons I can`t understand.

This is just one more symptom of the larger problem called Total War Diplomacy, something that has shown very little love and attention since the birth of CA. They even took the boats and cars of the poor little diplomacy on the campaign map. They waved the finger at diplomacy and also took trade routes. It also depends on the characteristics of the political groups. A faction like Kislev with passive quality is in no way to trade with it. Merchant Trade is what you only do on your resellers who are in play on the different trading resources. One trick I use (some people consider it a feat or even a scam, but what`s good) is to find a good trading resource (one that generates a decent amount of money from a trader.